
Progressively, as the scene starts to become more detailed and precise, we get closer to the final result. Thus we don’t skimp on shadows, table corners, seals, etc. In addition, it is also important to add details because a too perfect scene loses its credibility. So how do we proceed? Our 3D artists usually rely on pictures or material photos. It’s during this stage that artists can make all the difference to make a scene realistic. In this stage, you need to understand UV mapping, and how textures are used in different applications. In other words, it represents the art of giving clothes to 3D models. Now, let’s move to the texturation! Texturing allows the artist to make the model look more realistic by adding colors, designs and textures. Some artists also set the lighting and the camera placements in this step in order to prepare the scene for texturing.

Models look smoother and more detailed they are close to their final shape. In this stage, the artist adds details to the initial 3D model blocks. This step displays the keys poses and placements of the objects or characters that will be created. He focuses on the shell and boundaries of the object. To design these creations, our 3D experts use powerful tools such as Blender to make objects and surfaces, or MakeHuman software to design human meshes.īefore embarking on visual modeling, we focus on designing a storyboard that will serve to establish the project guidelines and highlight the general atmosphere of the visual that will be created.ĭuring the first step, the artist makes rough models of the 3D objects and arranges them to form a scene. Whether it is to develop an animation, create a model for a website or video games, the basics of 3D creation remain the same… In this article, we will show you the different steps in order to create a 3D modeling scene with WYLog.

With 3D modeling this is often the case as well, since scenes can now come alive and be reproduced in highly realistic ways.

There is often a very small difference between what is real and what is imaginary.
